Separating inspiration from information This is the third of four posts summarizing replies to the question I posed about how people cope with the vast
Category: Design process
Replies to “Dealing with your cognitive load” – Part two of four
This is the second of four posts summarizing replies to the question I posed about how people cope with the vast amounts of information coming
Replies to “Dealing with your cognitive load” – Part one of four
The summer vacation season is almost at an end and the ramp-up into a new school year has begun. I had hoped I’d get out
Co-production, co-creation, co-curation
We’re about to embark on the initial planning for a major new exhibition on technology and I’m wrestling with the promise and peril of institutional
Gaming the museum – separating fad from function – Part four of four!
In the first part of this post, I alleged that I’d be examining gamification (ack), and trying to sort out some substance from the hype
Gaming the museum – separating fad from function – Part three of ?
In the second part of this post, I posited some qualities that good interactive exhibits possess. It was by no means a comprehensive list, but