In the second part of this post, I posited some qualities that good interactive exhibits possess. It was by no means a comprehensive list, but
Category: New Media
Gaming the museum – separating fad from function – Part one of ?
One of the undercurrents running through many disparate projects I’ve been working on this year has been gamification. It’s probably the buzzword of the year
Apps as data visualizations
I’ve been stuck on Koven Smith’s challenge from IgniteSmithsonian to disambiguate the digital from the physical. In several meetings now on a variety of topics,
User trends and mobile app ideas: What are people already doing?
I’m going to stop writing about Kristen Purcell’s MW2011 keynote… right after this. In our discussions of mobiles and visitors, we tend to go straight
Disambiguating the physical from the digital
One of the best parts of Museums and the Web for me is always the interesting thinkers one gets to meet. And a highlight of
Museums and the Web 2011: mobile content issues
One of the themes that has risen up from the torrent of great thinking that characterizes Museums and the Web has been content and narrative