Part Two of many on the process of writing this book. This one focuses on my hard and software tools.

thoughts on museums, content, design, and why they matter
Part Two of many on the process of writing this book. This one focuses on my hard and software tools.
Highlights from my November, 2018 trip to Athens to attend a workshop about evaluating digital storytelling experiences around cultural heritage.
I posted about the state of public perception of museums awhile ago. While finishing up a draft of my next post, I discovered the follow
Long time readers will know I have a long term interest in immersion, and wrote about it here, here, here, and here. Last month, I
Submitted for your consideration… 2018 has been an interesting year thus far, and I mean that in the truly value-neutral sense of the word. Tons
Given what we know about play, games, and learning, what can we pull out of the mass of research? For me, the two biggest tools I’ve come across are the concepts of the magic circle and the interaction alibi. These powerful ideas have caused me to reframe a lot of what I thought I knew about museum experience design, and their potential in the heritage sector is vast, and as yet largely untapped methinks.