Given what we know about play, games, and learning, what can we pull out of the mass of research? For me, the two biggest tools I’ve come across are the concepts of the magic circle and the interaction alibi. These powerful ideas have caused me to reframe a lot of what I thought I knew about museum experience design, and their potential in the heritage sector is vast, and as yet largely untapped methinks.
MCN2017 is less than a month away, and I’m in crunch mode trying to finish preparing from my two sessions. If you’re going to be
I spent the weekend in New York City in February, battling a cold and attending the Versions 2017 conference at the New Museum. Hats off to
If you’ve read my blog for any period of time, you’ve doubtless witnessed the occasions where I find myself scratching my head at what cultural
I wrote a short piece for PEM’s blog on my brief stint as a robot at MCN2014. You can find it here: I, robot.
I’ve been meaning to write up a recap of my experience at MCN 2014 for some time, but am only now getting around to unearthing