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Thinking about Museums

thoughts on museums, content, design, and why they matter

  • About
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  • Publications
    • The distributed museum is already here–it’s just not very evenly distributed
    • Humanizing the Digital: Unproceedings from the MCN 2018 Conference
    • CODE | WORDS: Technology and Theory in the Museum
    • A Series of Epistolary Romances. The second experiment by the CODE|WORDS collective.
    • Being teachable
    • Reprogram: Technology, innovation and culture in a new era of museums
    • Firearms curation in late seventeenth-and early eighteenth-century maritime contexts| A comparative study
    • Looking Around vs. Looking Down: Incorporating Mobility into Your Experience Design
    • MONA: Less is More
    • The Ethics of Exhibiting Salvaged Shipwrecks
    • Star Wars: Where Science Meets Imagination
    • So We’ve Got a Web Site, Now What?

Tag: agile

Playing with the Past, Part Three: The Challenges of Working Across Industries

March 13, 2018 Ed Rodley

Collaborations between gaming and cultural heritage professionals have tremendous potential to generate new and valuable kinds of experiences.

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The power of attention

May 10, 2015 Ed Rodley

I’ve recently returned from a week in the Netherlands, filming for Strandbeest: The Dream Machines of Theo Jansen. We (the curator, our manager of AV

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Thinking About Museums by Ed Rodley is licensed under a Creative Commons Attribution 4.0 International License.
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