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Thinking about Museums

thoughts on museums, content, design, and why they matter

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  • Publications
    • The distributed museum is already here–it’s just not very evenly distributed
    • Humanizing the Digital: Unproceedings from the MCN 2018 Conference
    • CODE | WORDS: Technology and Theory in the Museum
    • A Series of Epistolary Romances. The second experiment by the CODE|WORDS collective.
    • Being teachable
    • Reprogram: Technology, innovation and culture in a new era of museums
    • Firearms curation in late seventeenth-and early eighteenth-century maritime contexts| A comparative study
    • Looking Around vs. Looking Down: Incorporating Mobility into Your Experience Design
    • MONA: Less is More
    • The Ethics of Exhibiting Salvaged Shipwrecks
    • Star Wars: Where Science Meets Imagination
    • So We’ve Got a Web Site, Now What?

Tag: Game design

Getting EMOTIVE in Athens

December 11, 2018 Ed Rodley

Highlights from my November, 2018 trip to Athens to attend a workshop about evaluating digital storytelling experiences around cultural heritage.

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Peeling the Onion, Part One: Gamification

March 5, 2018 Ed Rodley

Does gamification work? What value does it have for cultural heritage professionals looking to engage audiences deeply?

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Australia: Game Masters review and DAM: Melbourne

August 15, 2012 Ed Rodley

Eleanor Whitworth and I had been corresponding about Drinking About Museums, and coincidentally DAM: Melbourne, was having its first get-together at the Australian Centre for

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Thinking About Museums by Ed Rodley is licensed under a Creative Commons Attribution 4.0 International License.
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  • RT @IntentionalMuse: How the Superrich Took Over the Museum World nyti.ms/36L5qWD 7 hours ago
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