An examination of some of the qualities of heritage experiences that I have experienced to be particularly germane to this discussion.
Part Two of this series explores the definitions and characteristics of games and how they differ fr cultural heritage experiences.
Does gamification work? What value does it have for cultural heritage professionals looking to engage audiences deeply?
An initial literature review of references I’ve collected in anticipation of the CINE Seminar in Reykjavik on 16 MArch 2018.