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Thinking about Museums

thoughts on museums, content, design, and why they matter

  • About
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  • Publications
    • The distributed museum is already here–it’s just not very evenly distributed
    • Humanizing the Digital: Unproceedings from the MCN 2018 Conference
    • CODE | WORDS: Technology and Theory in the Museum
    • A Series of Epistolary Romances. The second experiment by the CODE|WORDS collective.
    • Being teachable
    • Reprogram: Technology, innovation and culture in a new era of museums
    • Firearms curation in late seventeenth-and early eighteenth-century maritime contexts| A comparative study
    • Looking Around vs. Looking Down: Incorporating Mobility into Your Experience Design
    • MONA: Less is More
    • The Ethics of Exhibiting Salvaged Shipwrecks
    • Star Wars: Where Science Meets Imagination
    • So We’ve Got a Web Site, Now What?

Tag: gamification

Playing with the Past, Part One: How Play Relates to Cultural Heritage

March 9, 2018 Ed Rodley

An examination of some of the qualities of heritage experiences that I have experienced to be particularly germane to this discussion.

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Peeling the Onion, Part Two: Games

March 7, 2018 Ed Rodley

Part Two of this series explores the definitions and characteristics of games and how they differ fr cultural heritage experiences.

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Peeling the Onion, Part One: Gamification

March 5, 2018 Ed Rodley

Does gamification work? What value does it have for cultural heritage professionals looking to engage audiences deeply?

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Playing with Cultural Heritage: references

February 24, 2018 Ed Rodley

An initial literature review of references I’ve collected in anticipation of the CINE Seminar in Reykjavik on 16 MArch 2018.

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Thinking About Museums by Ed Rodley is licensed under a Creative Commons Attribution 4.0 International License.
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