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Thinking about Museums

thoughts on museums, content, design, and why they matter

  • About
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  • Publications
    • The distributed museum is already here–it’s just not very evenly distributed
    • Humanizing the Digital: Unproceedings from the MCN 2018 Conference
    • CODE | WORDS: Technology and Theory in the Museum
    • A Series of Epistolary Romances. The second experiment by the CODE|WORDS collective.
    • Being teachable
    • Reprogram: Technology, innovation and culture in a new era of museums
    • Firearms curation in late seventeenth-and early eighteenth-century maritime contexts| A comparative study
    • Looking Around vs. Looking Down: Incorporating Mobility into Your Experience Design
    • MONA: Less is More
    • The Ethics of Exhibiting Salvaged Shipwrecks
    • Star Wars: Where Science Meets Imagination
    • So We’ve Got a Web Site, Now What?

Tag: gaming

The rhythms of writing a book in a digital age

January 14, 2019 Ed Rodley

Part One of many on the process of writing this book. This one focuses on three rhythms of writing research based works.

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A quick question for you

May 5, 2013 Ed Rodley

Hot on the heels of our fascinating plenary at Museums and the Web about Sleep No More and immersive theatre and museums, I went to

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On getting lost

February 4, 2013 Ed Rodley

Art Gallery of New South Wales by Flickr user State Records NSW I’ve been silent of late.  A bad flu and general busy-ness have conspired

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Natural’s Not In It

December 17, 2012 Ed Rodley

Tis the season for existential doubts, it seems, because I think I don’t believe in exhibitions anymore. A number of factors have come together recently

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Thinking About Museums by Ed Rodley is licensed under a Creative Commons Attribution 4.0 International License.
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