Given what we know about play, games, and learning, what can we pull out of the mass of research? For me, the two biggest tools I’ve come across are the concepts of the magic circle and the interaction alibi. These powerful ideas have caused me to reframe a lot of what I thought I knew about museum experience design, and their potential in the heritage sector is vast, and as yet largely untapped methinks.
Hot on the heels of our fascinating plenary at Museums and the Web about Sleep No More and immersive theatre and museums, I went to
One of the most unexpected outcomes of taking a new position was my new boss asking me if I was interested in attending Museums and
As follow-up to my post on theatre, I finally rescheduled a Google+ Hangout to try to unpack Sleep No More and look forward to exploring