Given what we know about play, games, and learning, what can we pull out of the mass of research? For me, the two biggest tools I’ve come across are the concepts of the magic circle and the interaction alibi. These powerful ideas have caused me to reframe a lot of what I thought I knew about museum experience design, and their potential in the heritage sector is vast, and as yet largely untapped methinks.
An examination of some of the qualities of heritage experiences that I have experienced to be particularly germane to this discussion.
I explore and refine the dialectical relationship between design and tradition, which can be seen as the distinctions between reflective and non-reflective practice.