Long time readers will know I have a long term interest in immersion, and wrote about it here, here, here, and here. Last month, I
Author: Ed Rodley
On the state of public perception of museums
Submitted for your consideration… 2018 has been an interesting year thus far, and I mean that in the truly value-neutral sense of the word. Tons
Opportunities for collaboration: building storyworlds
So, I’m not in Iceland as I’d planned to be. A cracked cockpit windshield, several hours of waiting, and a determinedly cheerful, “Flight cancelled! Come
Playing with the Past, Part Three: The Challenges of Working Across Industries
Collaborations between gaming and cultural heritage professionals have tremendous potential to generate new and valuable kinds of experiences.
Playing With the Past, Part Two: Magic Circles and Interaction Alibis
Given what we know about play, games, and learning, what can we pull out of the mass of research? For me, the two biggest tools I’ve come across are the concepts of the magic circle and the interaction alibi. These powerful ideas have caused me to reframe a lot of what I thought I knew about museum experience design, and their potential in the heritage sector is vast, and as yet largely untapped methinks.
Playing with the Past, Part One: How Play Relates to Cultural Heritage
An examination of some of the qualities of heritage experiences that I have experienced to be particularly germane to this discussion.