So, I’m not in Iceland as I’d planned to be. A cracked cockpit windshield, several hours of waiting, and a determinedly cheerful, “Flight cancelled! Come
Collaborations between gaming and cultural heritage professionals have tremendous potential to generate new and valuable kinds of experiences.
An examination of some of the qualities of heritage experiences that I have experienced to be particularly germane to this discussion.
“Play” is a very big idea. Game playing is a very engaging activity, one that evokes a level of commitment and concentration in players that
Part Two of this series explores the definitions and characteristics of games and how they differ fr cultural heritage experiences.
Does gamification work? What value does it have for cultural heritage professionals looking to engage audiences deeply?