I had the great good fortune to be in London in October for the MCG19 conference, and they just published my reflection on the event. I’d watched MCG via Twitter for years, but never had the chance to attend until now. And I am very glad I did. The theme of ‘Openness’ was incredibly timely, and the talks all explored some of the interesting frontiers of museums’ ongoing quest to figure out what it means to be more open and accessible to more audiences, both digital and physical. Check it out!
My chapter from “the Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites” by Hannah Lewi, Wally Smith, Dirk vom Lehn, and Steven Cooke
So, I’m not in Iceland as I’d planned to be. A cracked cockpit windshield, several hours of waiting, and a determinedly cheerful, “Flight cancelled! Come
Collaborations between gaming and cultural heritage professionals have tremendous potential to generate new and valuable kinds of experiences.
An examination of some of the qualities of heritage experiences that I have experienced to be particularly germane to this discussion.
“Play” is a very big idea. Game playing is a very engaging activity, one that evokes a level of commitment and concentration in players that