Part Two of this series explores the definitions and characteristics of games and how they differ fr cultural heritage experiences.
Does gamification work? What value does it have for cultural heritage professionals looking to engage audiences deeply?
An initial literature review of references I’ve collected in anticipation of the CINE Seminar in Reykjavik on 16 MArch 2018.
I’m very excited for MCN2017 in November! The intellectual thrill of beating a session into shape with friends old and new is like a
I spent the weekend in New York City in February, battling a cold and attending the Versions 2017 conference at the New Museum. Hats off to
November is going to be action packed! I’m not really ready for it, but c’est la vie. I’ll be doing a whirlwind tour of North